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Description

   The initstate function initializes random-number generators. It
   lets you initialize, for future use, a state array passed as an
   argument. The size, in bytes, of the state array is used by the
   initstate function to decide how sophisticated a random-number
   generator to use; the larger the state array, the more random the
   numbers.

   Values for the amount of state information are 8, 32, 64, 128,
   and 256 bytes. Amounts less than 8 bytes generate an error, while
   other amounts are rounded down to the nearest known value.

   The seed argument specifies a starting point for the random-
   number sequence and provides for restarting at the same point.
   The initstate function returns a pointer to the previous state
   information array.

   Once you initialize a state, the setstate function allows rapid
   switching between states. The array defined by the state argument
   is used for further random-number generation until the initstate
   function is called or the setstate function is called again. The
   setstate function returns a pointer to the previous state array.

   After initialization, you can restart a state array at a
   different point in one of two ways:

   o  Use the initstate function with the desired seed argument,
      state array, and size of the array.

   o  Use the setstate function with the desired state, followed by
      the srandom function with the desired seed. The advantage of
      using both functions is that you do not have to save the state
      array size once you initialize it.

   See also setstate, srandom, and random.