#include #include "gd.h" /* A short program which converts a .png file into a .gd file, for your convenience in creating images on the fly from a basis image that must be loaded quickly. The .gd format is not intended to be a general-purpose format. */ int main(int argc, char **argv) { gdImagePtr im; gdImagePtr pal; FILE *in, *out; if (argc != 3) { fprintf(stderr, "Usage: gd2copypal palettefile.gd2 filename.gd2\n"); exit(1); } in = fopen(argv[1], "rb"); if (!in) { fprintf(stderr, "Palette file does not exist!\n"); exit(1); } pal = gdImageCreateFromGd2(in); fclose(in); if (!pal) { fprintf(stderr, "Palette is not in GD2 format!\n"); exit(1); } in = fopen(argv[2], "rb"); if (!in) { fprintf(stderr, "Input file does not exist!\n"); exit(1); } im = gdImageCreateFromGd2(in); fclose(in); if (!im) { fprintf(stderr, "Input is not in GD2 format!\n"); exit(1); } gdImagePaletteCopy(im, pal); out = fopen(argv[2], "wb"); if (!out) { fprintf(stderr, "Output file cannot be written to!\n"); gdImageDestroy(im); exit(1); } gdImageGd2(im, out, 128, 2); fclose(out); gdImageDestroy(pal); gdImageDestroy(im); return 0; }