The initstate function initializes random-number generators. It lets you initialize, for future use, a state array passed as an argument. The size, in bytes, of the state array is used by the initstate function to decide how sophisticated a random-number generator to use; the larger the state array, the more random the numbers. Values for the amount of state information are 8, 32, 64, 128, and 256 bytes. Amounts less than 8 bytes generate an error, while other amounts are rounded down to the nearest known value. The seed argument specifies a starting point for the random- number sequence and provides for restarting at the same point. The initstate function returns a pointer to the previous state information array. Once you initialize a state, the setstate function allows rapid switching between states. The array defined by the state argument is used for further random-number generation until the initstate function is called or the setstate function is called again. The setstate function returns a pointer to the previous state array. After initialization, you can restart a state array at a different point in one of two ways: o Use the initstate function with the desired seed argument, state array, and size of the array. o Use the setstate function with the desired state, followed by the srandom function with the desired seed. The advantage of using both functions is that you do not have to save the state array size once you initialize it. See also setstate, srandom, and random.