Any object in a program. For example, a FUNCTION, a VARIABLE, a CONSTANT, or any of the entities with which a programmer typically deals. A symbol has occurrences. For example, the declaration of a variable is an occurrence, and uses of the variable are occurrences. SCA determines which occurrences belong to which symbols using the rules of the language you are using. For example, you may have two different variables named INDEX in separate subroutines. According to the rules of your language, these are usually different variables, so they are different symbols for SCA. It does not matter whether all occurrences of a symbol are in a single compilation unit, or spread over several compilation units. All the occurrences still belong to the same symbol. For example, you may have a subroutine SUB1 in one module, and calls to that subroutine in several other modules. These all appear as occurrences of the same symbol, named SUB1. The programmer and SCA should have the same definition of what constitutes a unique item. SCA's term for a unique item is symbol.