Invokes the VSI Text Processing Utility (TPU). By default, this runs an editor called EVE (for Extensible Versatile Editor). Format: EDIT/TPU[/qualifier...] [input-file,...] For example, the following command invokes TPU (running EVE) to create or edit a file named JABBER.TXT in your current, default directory: $ EDIT/TPU jabber.txt For information about TPU programming, see the VSI Text Processing Utility Reference Manual. For information about EVE, see the Extensible Versatile Editor Reference Manual or use the online help in EVE.
1 – EVE Editor
The Extensible Versatile Editor (EVE) is a general-purpose text editor created with TPU---in effect, the default TPU application. You can use EVE on DECwindows or character-cell terminals (VT400, VT300, VT200, or VT100 series). EVE reads and writes standard ASCII text files. Using EVE, you can do the following: o Perform basic text editing and formatting operations o Create or edit one or more files in an editing session o Use multiple buffers and windows, and resize the windows o Set EDT or WPS keypad, define keys, and create learn sequences o Select boxes or linear ranges for cut-and-paste or other edits o Use either OpenVMS- or ULTRIX-style wildcards to search text o Execute DCL commands, such as DIRECTORY, from within the editor o Run DECspell to check selected text or an entire buffer o Spawn subprocesses or attach to other processes o Compile and execute TPU procedures to extend EVE o Add or delete menu items for the DECwindows interface o Save your customizations for future sessions o Use initialization files at startup or during an editing session o Recover your work in case of a system failure during a session o Get online help on commands, keys, menu items, and other topics To invoke EVE, use the EDIT/TPU command. By default, this runs the standard EVE section file---EVE$SECTION.TPU$SECTION (see help on /SECTION). You may want to create a symbol for invoking EVE, by putting the following line in your LOGIN.COM file: $ eve :== EDIT/TPU ! My symbol to invoke EVE If you specify an input file on the EDIT/TPU command line, EVE creates a buffer using the file name and file type for the buffer name, copies the file into that buffer, and displays it in the main window. If the file does not exist---for example, if you are creating a new file---the buffer is empty. If you do not specify an input file, EVE creates an empty buffer named MAIN. See help on Parameters. By default, EVE tries to execute an initialization file named EVE$INIT.EVE in your current directory or in SYS$LOGIN (your top- level, login directory). See help on /INITIALIZATION. Also, by default, EVE creates a buffer-change journal file for each buffer you create, so that if a system failure occurs during your editing session, you can recover your text. See help on /JOURNAL and /RECOVER. To enter EVE commands, press DO or PF4, type a command, and press RETURN. For a keypad diagram and help on defined keys, press HELP (on VT100-series terminals, press PF2). To exit from EVE, press F10 or CTRL/Z. For more information, see the Extensible Versatile Editor Reference Manual or use the online help in EVE, which provides informational topics on various features in addition to help on EVE commands and keys. In particular, you may want to read the following informational topics: New Features New User EDT Conversion EDT Differences WPS Differences For information about using EVE on DECwindows, use the online help in EVE and read the topic called DECwindows Differences. TPU and EVE run on both OpenVMS and ULTRIX operating systems. Thus, you can use the same editor on both systems, allowing for differences in the way files and directories are specified.
2 – Examples
1. $ EDIT/TPU Invokes TPU. By default, this runs EVE, creating an empty buffer named MAIN. You can then simply start typing and editing, or you can specify the file you want to edit by using the GET FILE, OPEN, or OPEN SELECTED command. 2. $ EDIT/TPU /INTERFACE=DECWINDOWS Invokes TPU, running EVE, with the DECwindows Motif interface. For more information, see help on /DISPLAY or /INTERFACE. 3. $ EDIT/TPU jabber.txt Edits a file named JABBER.TXT in your current, default directory. If the file exists, EVE displays the text in the main window; if you are creating a new file, the main window and buffer empty. 4. $ EDIT/TPU *.txt EVE lets you use logical names and wildcards (such as *) to specify the input file. If more than one file matches your request, EVE shows a list of the matching files to choose from--- in this case, a list of files with the type .TXT. If no file matches, EVE creates an empty buffer named MAIN. 5. $ EDIT/TPU jabber.txt,*.mail,*.lis,memo.txt Edits files named JABBER.TXT and MEMO.TXT, and displays a list of files matching *.MAIL. If more than one file matches *.LIS, EVE issues a warning message that only one ambiguous file name is allowed on the EDIT/TPU command line. If only a single file matches *.LIS, EVE opens that file. If only a single file matches *.MAIL, EVE opens that file and displays the list of any files matching *.LIS. EVE displays the first file in the main window. If JABBER.TXT exists, EVE displays the text in the main window; if you are creating a new file, the main window is empty. 6. $ EDIT/TPU memo.txt /RECOVER Recovers the text of MEMO.TXT by using a buffer-change journal file named MEMO_TXT.TPU$JOURNAL. See help on /RECOVER. 7. $ DEFINE TPU$SECTION sys$login:mysection $ EDIT/TPU Defines the TPU default section file as MYSECTION.TPU$SECTION in your top-level, login directory and then invokes TPU using that section file instead of the standard EVE section file. See help on /SECTION.
3 – Logical Names
You can define the following logical names for TPU and EVE startup files and other features instead of having to use command-line qualifiers: Logical names Definitions and usage --------------------------------------------------------------------- EVE$INIT EVE initialization file, typically to set margins, tab stops, and other attributes, or to define keys. See help on /INITIALIZATION. EVE$KEYPAD EVE keypad. This logical lets you choose between the various keypads. Valid equivalence names are EDT, EVE, NUMERIC, VT100, and WPS. If the logical name is not defined, the keypad defaults to EVE which gives the VT100 keypad on VT100 terminals or the NUMERIC keypad on VT200 and later terminals. This logical name overrides any keypad setting saved in a section file. Users can override the effect of this logical name by setting the keypad in their initialization file or command file. This logical name has no equivalent qualifier. If you extend EVE with your own keypad, you can also define the logical name to be the name of your keypad. For example, assume you have created a keypad named SIMPLE, and have a procedure named EVE_SET_KEYPAD_SIMPLE that sets the keypad. If you define the logical name to be SIMPLE, EVE will invoke your keypad during startup. TPU$CHARACTER_SET Character set to use to display characters having the 8th bit set. This affects how TPU converts text to lowercase or uppercase, and how it removes diacritical marks from text. See help on /CHARACTER_SET. TPU$COMMAND TPU command file to extend EVE, set up a special text-processing environment for batch editing, or create your own application. See help on /COMMAND. TPU$DEBUG TPU debug file to be compiled and executed when you use /DEBUG. Defining TPU$DEBUG does not automatically run the debug file when you invoke TPU. TPU$DISPLAY_MANAGER Screen display or interface. See help on /DISPLAY or /INTERFACE. TPU$JOURNAL Directory for buffer-change journal files. Does not apply to keystroke journal files. Default is SYS$SCRATCH. See help on /JOURNAL. TPU$SECTION Section file---either a customized version of EVE or an application you created. Default is EVE$SECTION.TPU$SECTION, the standard EVE section file. See help on /SECTION. TPU$WORK Work file which TPU uses to swap memory for editing very large files. See help on /WORK. Defining TPU$COMMAND or EVE$INIT makes startup faster than having the editor search for the respective default file. For example, if there is an EVE initialization file you want to use for all or most editing sessions, you should define EVE$INIT to specify that file, rather than have EVE search for the EVE$INIT.EVE file. You can put the definitions in your LOGIN.COM file. To override a definition, use the relevant command-line qualifier. For example, if you defined TPU$COMMAND but want to use a different command file for a particular editing session, use /COMMAND= and specify the command file; or if you do not want a command file used for a particular editing session, use /NOCOMMAND.
4 – Parameters
[input-file,...] The names of one or more text files you want to edit or create. The files must be disk files on a Files-11 formatted volume. There is no default file type---if you do not specify a file type, the file type is null. Processing the input file depends on the TPU application you are using. EVE handles the input file as follows: o EVE uses the input file name and file type for the buffer name. If the input file exists, EVE copies it into the buffer and displays the text in the main window. A message tells you the number of lines in the file. For example, the following command edits a file named JABBER.TXT: $ EDIT/TPU jabber.txt 24 lines read from DISK$1:[USER]JABBER.TXT;4 If the file does not exist---if you are creating a new file---the buffer is empty. o If you do not specify an input file, EVE creates an empty buffer named MAIN. You can then simply start typing and editing, or you can specify the file you want to edit or create by using the GET FILE, OPEN, or OPEN SELECTED command. o EVE lets you specify more than one file name on the EDIT/TPU command line. EVE reads each file, and applies the file related qualifiers to each file. o EVE lets you use logical names and wildcards, to specify the file ---for example, *.TXT. You can create and edit more than one file in an editing session. o If more than one file matches your wildcard input file---for example, if there are two or more files matching *.TXT or other wildcard abbreviation---EVE displays a list of the matching files so you can choose the one you want. For more information, use the online help in EVE and read the topic called Choices Buffer. o If you specify more than one wildcard input file, EVE displays the list of matching files only for the first wildcard input file. For other wildcard input files having more than one matching file, EVE issues a warning message that only one ambiguous file name is allowed on the EDIT/TPU command line. o If more than one file matches your wildcard file name, EVE delays applying the following qualifiers (or their defaults) until after you resolve the file name: /[NO]MODIFY /[NO]OUTPUT /[NO]READ_ONLY /START_POSITION /[NO]WRITE If you specify multiple input files on the EDIT/TPU command line, these qualifiers apply to each buffer. They do not affect buffers you create during the editing session. o If you use a search list to specify the input file or use wildcards for the device (disk) or directory (such as [...]), EVE gets the first matching file in the search list or directory tree. If none of the files in the search list exists, EVE creates an empty buffer using the first file name in the search list (unless you used /NOCREATE).
5 – Programming
The VSI Text Processing Utility (TPU) provides a structured progamming language with an interpreter, compiler, and other software components, for creating text editors and other applications. TPU has a callable interface so you can call editing functions from a program written in BLISS, C, FORTRAN, or other language. EVE (Extensible Versatile Editor) is the default TPU application. You can use TPU to customize EVE or to create your own applications. The EVE source files are available online as examples of TPU programming and as a kind of run-time library of TPU procedures. For a list of the EVE source files, use the following DCL command: $ DIRECTORY SYS$EXAMPLES:EVE$*.TPU
6 – Qualifiers
Qualifier formats Defaults --------------------------------------------------------------------- /CHARACTER_SET[=character_set] /CHARACTER_SET=DEC_MCS /[NO]COMMAND[=command-file] /COMMAND=TPU$COMMAND.TPU /[NO]CREATE /CREATE /[NO]DEBUG[=debug-file] /NODEBUG /[NO]DISPLAY[=interface] /DISPLAY=CHARACTER_CELL /[NO]INITIALIZATION[=init-file] /INITIALIZATION=EVE$INIT.EVE /INTERFACE[=interface] /INTERFACE=CHARACTER_CELL /[NO]JOURNAL[=journal-file] /JOURNAL /[NO]MODIFY /MODIFY /[NO]OUTPUT[=output-file] /OUTPUT /[NO]READ_ONLY /NOREAD_ONLY /[NO]RECOVER /NORECOVER /[NO]SECTION[=section-file] /SECTION=TPU$SECTION /START_POSITION=(row[,column]) /START_POSITION=(1,1) /[NO]WORK[=work-file] /WORK=SYS$SCRATCH:TPU$WORK.TPU$WORK /[NO]WRITE /WRITE NOTE: Some qualifiers and their defaults are EVE-specific. Other TPU applications may handle some qualifiers differently. For more information, see the VSI Text Processing Utility Reference Manual.
7 /CHARACTER_SET
/CHARACTER_SET[={DEC_MCS (default) | ISO_LATIN1 | GENERAL}] Determines the character set you want TPU to use to display 8-bit characters. The choice of character set affects how TPU performs the following operations on characters: o Converting to lowercase o Converting to uppercase o Inverting case o Removing diacritical marks o Converting to uppercase and removing diacritical marks The choice of character set also affects how your text appears when printed. For the text displayed in TPU to look the same when printed, you must choose the same character set for both TPU and the printer. There are two ways to specify the character set you want to use: o Define the TPU$CHARACTER_SET logical name to specify the character set. This lets you use that character set for all editing sessions--- including when you invoke TPU within MAIL or other utilities. You can put the definition in your LOGIN.COM file. For example, the following commands define TPU$CHARACTER_SET as ISO_LATIN1, and then invoke TPU using that character set: $ DEFINE TPU$CHARACTER_SET iso_latin1 $ EDIT/TPU o Use /CHARACTER_SET= and specify the character set on the command line. This overrides any definition of the TPU$CHARACTER_SET logical name. By default, TPU uses the DEC_MCS character set. For example, the following command invokes TPU, using the GENERAL character set: $ EDIT/TPU /CHARACTER_SET=general If the character set you specify either with /CHARACTER_SET or by defining TPU$CHARACTER_SET is invalid, the editing session is aborted, returning you to the DCL level.
8 /COMMAND
/COMMAND[=command-file] (default) /NOCOMMAND Determines the TPU command file you want to use, if any. A command file contains TPU procedures and executable statements to extend the editor. For example, you can use a command file to create additional EVE commands, define keys, or set attributes. You can also use a command file to set up a special text-processing environment for creating your own TPU application or for batch editing. You cannot use wildcards to specify the command file. You can specify only one command file at a time. Default file type is .TPU. There are three ways to specify the command file you want to use: o Name the command file TPU$COMMAND.TPU. By default, TPU looks for this command file in your current directory. Thus, you can have a different command file for each directory or subdirectory without having to specify the command file each time. o Define the TPU$COMMAND logical name to specify the command file. This lets you use that command file for all editing sessions--- including when you invoke TPU within MAIL or other utilities--- and lets you keep that file in any convenient directory or subdirectory. The logical name overrides the search for the TPU$COMMAND.TPU file. You can put the definition in your LOGIN.COM file. For example, the following commands define TPU$COMMAND as MYPROCS.TPU in your top-level, login directory and then invoke TPU using that command file: $ DEFINE TPU$COMMAND sys$login:myprocs $ EDIT/TPU o Use /COMMAND= and specify the command file on the command line. This overrides any definition of the TPU$COMMAND logical name and overrides the default search for the TPU$COMMAND.TPU file. For example, the following command invokes TPU, using a command file named MYPROCS.TPU in your current, default directory: $ EDIT/TPU /COMMAND=myprocs If the command file you specify either with /COMMAND or by defining TPU$COMMAND is not found, the editing session is aborted, returning you to the DCL level. If you do not want a command file executed, use /NOCOMMAND--- typically if you defined the TPU$COMMAND logical name or created a TPU$COMMAND.TPU file but do not want it used for a particular editing session. Also, /NOCOMMAND makes startup faster because TPU then does not search for a command file and does not have to compile and execute code at startup. At startup, TPU compiles and executes the command file, if one is being used, after loading a section file (if any) and before EVE executes an initialization file (if any). Thus, you can use a command file in conjunction with a section file and an initialization file. Procedures, settings, and key definitions in a command file override those in the section file. For more information about command files, see the VSI Text Processing Utility Reference Manual or use the online help in EVE and read the topic called Command Files. In EVE, you can create or update a command file by using the SAVE ATTRIBUTES command to save menu definitions for the DECwindows interface and most global settings ("attributes"). For more information, see the Extensible Versatile Editor Reference Manual or use the online help in EVE and read the topic called Attributes.
9 /CREATE
/CREATE (default) /NOCREATE Determines whether a buffer is created when the input file is not found. Processing this qualifier depends on the TPU application you are using. For EVE, the default is /CREATE. If any input file specified on the command line does not exist, EVE creates a buffer using the file name and file type as the buffer name; or if you do not specify an input file, EVE creates an empty buffer named MAIN. Use /NOCREATE to edit only existing files. Thus, if none of the input files are found, the editing session is aborted returning you to the DCL level, as in the following example: $ EDIT/TPU old.dat,new.dat /NOCREATE Input file or files do not exist: OLD.DAT,NEW.DAT $
10 /DEBUG
/DEBUG[=debug-file] /NODEBUG (default) Determines whether you run a TPU debug file to test procedures for an application you are creating. TPU compiles, and executes the debug file---before executing TPU$INIT_PROCEDURE. Using /DEBUG without specifying a debug file runs the default TPU debugger---TPU$DEBUG.TPU, which provides commands to manipulate variables and to control program execution. To start editing the code in the file you are debugging, use the GO command. For more information about the debugger, read the comments in the TPU$DEBUG.TPU source file in SYSSHARE, or see the VSI Text Processing Utility Reference Manual or use the online help in EVE as follows: Command: HELP TPU Debugger There are two ways to specify a debug file of your own: o Define the TPU$DEBUG logical name to specify the debug file, and then use EDIT/TPU/DEBUG. Defining the logical name does NOT by itself run the debugger when you invoke TPU. It only specifies which debug file is run when you use /DEBUG. You can put the definition in your LOGIN.COM file. o Use /DEBUG= and specify the debug file on the command line. For example, the following command edits a file named MYPROCS.TPU, using a debug file named MYDEBUG.TPU: $ EDIT/TPU myprocs.tpu /DEBUG=mydebug TPU assumes the debug file is in SYSSHARE. If your debug file is stored elsewhere, specify the device (disk) and directory of that file. You cannot use wildcards to specify the debug file. You can use only one debug file at a time. Default file type is .TPU.
11 /DISPLAY
/DISPLAY[={CHARACTER_CELL (default) | DECWINDOWS | MOTIF}] /NODISPLAY Determines the type of screen display, if any. /DISPLAY is the same as /INTERFACE. For example, the following command invokes TPU with the Motif DECwindows interface: $ EDIT/TPU /DISPLAY=DECWINDOWS Then, if DECwindows Motif is available, TPU displays the editing session in a separate window on your workstation screen and enables DECwindows features---for example, the EVE screen layout then includes a menu bar and scroll bars, and you can use M1 to move the cursor and select text. If DECwindows is not available, TPU works as if on a character-cell terminal. For information about using EVE on DECwindows, use the online help in EVE and read the topic called DECwindows Differences. To specify your preferred display, you can define the logical name TPU$DISPLAY_MANAGER as CHARACTER_CELL, DECWINDOWS, or MOTIF. Use /NODISPLAY for batch jobs or when you are using an unsupported terminal. For batch jobs, you typically use a TPU command file or EVE initialization file, as in the following example, which uses a command file named BATCH.TPU: EDIT/TPU /NODISPLAY /COMMAND=batch This batch file should comprise a complete editing session, including EXIT or QUIT. Note that some EVE commands cannot be used in batch because they prompt for a key press or other interactive response.
12 /INITIALIZATION
/INITIALIZATION[=init-file] (default) /NOINITIALIZATION Determines the initialization file you want to use, if any. Processing this qualifier depends on the TPU application you are using. An EVE initialization file contains a list of EVE commands you want executed, typically to set margins, tab stops, and other attributes, or to define keys that you do not otherwise save in a section file. You cannot use wildcards to specify the initialization file. You can specify only one initialization file at a time. Default file type is .EVE. There are three ways to specify the EVE initialization file you want to use: o Name the initialization file EVE$INIT.EVE. By default, EVE first looks for this initialization file in your current directory. If the file is not found there, EVE then looks for it in SYS$LOGIN (your top-level, login directory). Thus, you can have different initialization files for different directories or subdirectories, and you can have a "standard" initialization file in SYS$LOGIN for editing in directories that do not have an EVE$INIT.EVE file. o Define the EVE$INIT logical name to specify the initialization file. This lets you use that initialization file for all editing sessions---including when you invoke TPU within MAIL or other utilities---and lets you keep that file in any convenient directory or subdirectory. Defining the logical name overrides the search for the EVE$INIT.EVE file. If you omit parts of the file specification from the logical name definition---for example, if you do not specify a device (disk)---EVE supplies them from SYS$DISK:EVE$INIT.EVE or SYS$LOGINEVE$INIT.EVE. You can put the definition in your LOGIN.COM file. For example, the following commands define EVE$INIT as MYINIT.EVE in your top-level, login directory and then invoke EVE using that initialization file: $ DEFINE EVE$INIT sys$login:myinit $ EDIT/TPU o Use /INITIALIZATION= and specify the initialization file on the command line. This overrides any definition of the EVE$INIT logical name and overrides the default search for the EVE$INIT.EVE file. If you omit parts of the file specification---for example, if you do not specify a device (disk)---EVE supplies them first from the logical name (if defined), and then from SYS$DISK:EVE$INIT.EVE or SYS$LOGINEVE$INIT.EVE. For example, the following command invokes EVE, using an initialization file named MYINIT.EVE in your current, default directory: $ EDIT/TPU /INITIALIZATION=myinit If you do not want an initialization file executed, use /NOINITIALIZATION---typically if you defined the EVE$INIT logical name or created an EVE$INIT.EVE file but do not want it executed for a particular editing session. Also, /NOINITIALIZATION makes startup faster because EVE then does not search for an initialization file and does not have to parse commands at startup. At startup, EVE executes an initialization file (if any) after TPU loads the section file and executes a command file (if any). Thus, you can use an initialization file in conjunction with a TPU command file. Settings and key definitions in an initialization file override those in a section file or command file. When you invoke EVE, commands in an initialization file for margins, tab stops, and other buffer settings apply to the MAIN buffer (or buffers initially created from your input files) and to an EVE system buffer named $DEFAULTS$. Buffers created during the session will have the same settings as $DEFAULTS$. For more information, use the online help in EVE and read the topic called Defaults. If a command in an initialization file is incomplete---for example, if a command requires a file name, search string, or other parameter ---EVE prompts you for the required information before going on. You can also execute an initialization file during an EVE session by using the @ command (at sign). This is useful to execute a series of related commands or to set attributes or define keys for particular kinds of editing. An initialization file is somewhat slower than a section file or TPU command file, depending on the number of commands to be executed. If you want to define several keys, you should save them in a section file. For more information, see the Extensible Versatile Editor Reference Manual or use the online help in EVE and read the topic called Initialization Files.
13 /INTERFACE
/INTERFACE[={CHARACTER_CELL (default) | DECWINDOWS |MOTIF}] Same as /DISPLAY---determines the interface or screen display you want. For example, the following command invokes TPU with the DECwindows Motif interface: $ EDIT/TPU /INTERFACE=DECWINDOWS Then, if DECwindows Motif is available, TPU displays the editing session in a separate window on your workstation screen and enables DECwindows features---for example, the EVE screen layout includes a menu bar and scroll bars, and you can use M1 to move the cursor and select text. If DECwindows Motif is not available, TPU works as if on a character-cell terminal. For information about using EVE on DECwindows, use the online help in EVE and read the topic called DECwindows Differences.
14 /JOURNAL
/JOURNAL[=journal-file] (default) /NOJOURNAL Determines the type of journaling, if any. Journaling records your edits so that if a system failure interrupts your editing session, you can recover your work. Processing this qualifier depends on the TPU application you are using. Normally, journal files are deleted when you exit or quit. If a system failure occurs during your editing session, such as a break in communications between your terminal and computer, the journal files are saved. For information about recovering your work, see help on /RECOVER. +-------------------------- NOTE --------------------------+ | Journal files record information about the text you edit. | | Therefore, if you are editing confidential data, make sure | | the journal files, as well as the text files, are secure. | +------------------------------------------------------------+ There are two types of journaling, as follows: o Buffer-change journaling creates a journal file for each text buffer. This is the EVE default. Buffer-change journaling works on DECwindows or character-cell terminals. The journal file name derives from the name of the file or buffer being edited and the file type .TPU$JOURNAL---for example: Text buffers Buffer-change journal files ------------------------------------------------- MAIN MAIN.TPU$JOURNAL JABBER.TXT JABBER_TXT.TPU$JOURNAL GUMBO_RECIPE.RNO GUMBO_RECIPE_RNO.TPU$JOURNAL NEW TEST DATA NEW_TEST_DATA.TPU$JOURNAL * TEMP * __TEMP__.TPU$JOURNAL Buffer-change journal files are created in the directory defined by the TPU$JOURNAL logical name. Default is SYS$SCRATCH, which is usually your top-level, login directory. Because buffer-change journal files may be quite large---even larger than the files you edit---you may want to define TPU$JOURNAL as a different disk and directory. Some editing operations may be slower because of buffer-change journaling, depending on the type or extent of changes, such as cutting a large box, or pasting a large amount of text from the DECwindows clipboard. o Keystroke journaling creates a single journal file for the editing session, regardless of the number of buffers you create. The journal file records every keystroke in the editing session, whether text or commands. To enable keystroke journaling, use /JOURNAL= and specify the journal file you want created. You cannot use wildcards to specify the keystroke journal file. Default file type is .TJL. For example, the following command invokes TPU creating a keystroke journal file named MYJOURNAL.TJL in your current, default directory: $ EDIT/TPU /JOURNAL=myjournal Keystroke journaling does NOT work on DECwindows and has other restrictions affecting recovery (see help on /RECOVER). Keystroke journaling is useful to reproduce a problem (for example, if you want to submit an SPR) or to journal an editing session in which you create LEARN sequences and define keys interactively. If you use keystroke journaling, EVE also creates a buffer-change journal file for each text buffer. This double journaling may slow performance, depending on the kind of edits you make. To disable buffer-change journaling for a particular buffer or for all your buffers, use SET NOJOURNALING commands during your editing session. If you do not want any journaling, use /NOJOURNAL, which disables both keystroke journaling and buffer-change journaling. This may make startup and some editing operations faster but risks losing your work if a system failure occurs during the editing session. Typically you use /NOJOURNAL if you are also using /NOMODIFY, /NOOUTPUT, /READ_ONLY, or /NOWRITE to view a file without making any changes. If you invoke EVE with /NOJOURNAL, you can enable buffer- change journaling during your editing session by using SET JOURNALING commands. For more information about journaling and recovery, see the Extensible Versatile Editor Reference Manual or use the online help in EVE and read the topic called Journal Files. +----------------------------- NOTE ------------------------------+ | Although journaling and recovery are quite reliable, the last few | | edits before a system failure may be lost. The safest way to | | protect your work against a system failure is to write out your | | edits frequently---particularly during all-day editing sessions. | +-------------------------------------------------------------------+
15 /MODIFY
/MODIFY (default) /NOMODIFY Determines whether you can modify the main (or first) buffer. If you specify multiple input files on the EDIT/TPU command line, this qualifier applies to each buffer. Does not affect other buffers you create during the editing session. By default, TPU lets the buffer be modified---you can edit text in the buffer, and exiting writes out the buffer to a file, if the buffer has been modified (unless you used /NOWRITE or /READ_ONLY). Use /NOMODIFY to view a file without making any changes. You can then use cursor-movement commands but cannot change the text. If you do not specify /MODIFY or /NOMODIFY, the application is expected to determine the default behavior. For EVE, the main buffer is made modifiable (as well as buffers initially created from your input files). For EVE, using /READ_ONLY or /NOWRITE makes the buffer unmodifiable unless you also use /MODIFY. For example, the following command edits a file named PRACTICE.TXT, making the buffer read-only and making it modifiable, so you can practice editing or test procedures without writing a file: $ EDIT/TPU practice.txt /READ_ONLY /MODIFY In EVE, the status line shows whether the buffer is unmodifiable. If the buffer is modifiable, the status line shows the mode (insert or overstrike). You can change the modification attribute of the buffer during your editing session by using the SET BUFFER command.
16 /OUTPUT
/OUTPUT[=output-file] (default) /NOOUTPUT Determines the output file, if any, for the main (or first) buffer. If you specify multiple input files on the EDIT/TPU command line, this qualifier applies to each buffer. Does not affect other buffers you create during the editing session. By default, the output file has the same specifications as the input file with a version number one higher than the highest version of the input file, or version 1 if you are creating a new file. Use /OUTPUT= and specify a file if you want the output file written in a different directory or to have a different name or file type. For example, the following command edits a file named ROUGH.LIS in your current directory and, on exiting, writes the output file to FINAL.TXT in your top-level, login directory: $ EDIT/TPU rough.lis /OUTPUT=sys$login:final.txt You cannot use wildcards to specify the output file---you specify one output file at a time. There is no default file type. If you omit the file type or other parts of the output file specification, such as the device (disk) or directory, EVE uses the corresponding parts of the input file specification, if there is one. In EVE, using /OUTPUT= and specifying an output file modifies the buffer, so that even if you make no changes to the text, exiting writes the buffer to the specified output file. In EVE, using /NOOUTPUT sets the MAIN (or first) buffer to read-only (sometimes called write-locked), so that exiting does not write out that buffer to a file. This is useful to view a file without making any changes. If you change your mind and want to write out the buffer before exiting, use the WRITE FILE, SAVE FILE, or SAVE FILE AS command. Also, you can change the read/write attribute of the buffer during your editing session by using the SET BUFFER command. Be careful using the /OUTPUT qualifier when you specify multiple input files because the qualifier applies to all input files on the EDIT/TPU command line. If you specify an output file name and type, each buffer created from an input file would have the same output file name and type. You can use the /OUTPUT qualifier with multiple input files to write the output files to a different disk or directory. For example, the following command invokes EVE such that each output file has the same name as the original input file but is written to the [.NEW] directory: $ EDIT/TPU /OUT=[.NEW] a.txt,b.txt,c.rno,d.tmp
17 /READ_ONLY
/READ_ONLY /NOREAD_ONLY (default) Determines whether exiting writes the main (or first) buffer to a file. If you specify multiple input files on the EDIT/TPU command line, this qualifier applies to each buffer. Does not affect other buffers you create during the editing session. /READ_ONLY is the same as /NOWRITE. For EVE, this makes the MAIN (or first) buffer write-locked and also makes it unmodifiable, unless you used /MODIFY. Use /READ_ONLY to view a file without making any changes. For example, the following command lets you view a file named MEMO.TXT, so you can use cursor-movement commands but cannot change the text: $ EDIT/TPU memo.txt /READ_ONLY /NOREAD_ONLY is the same as /WRITE---on exiting, EVE writes out the MAIN (or first) buffer to a file if the buffer has been modified, and if necessary, EVE prompts you for the output file name. In EVE, the status line shows whether the buffer is read-only or write. Also, you can change the read/write and modification attributes of the buffer during your editing session by using the SET BUFFER command.
18 /RECOVER
/RECOVER /NORECOVER (default) Determines whether TPU recovers your edits by reading the journal file from the interrupted editing session. (See help on /JOURNAL.) There are two ways to recover your edits, depending on the type of journaling you used: o If you used buffer-change journaling, which is the EVE default, you can recover one or more buffers at a time and you can recover buffers from different editing sessions. For example, the following command invokes EVE to recover the text of a file named JABBER.TXT: $ EDIT/TPU jabber.txt /RECOVER This is the same as invoking EVE and using the following command: Command: RECOVER BUFFER jabber.txt If there is more than one buffer-change journal file with the same name---for example, you may have two or more MAIN.TPU$JOURNAL files from different editing sessions---the recovery uses the highest version number available. To recover several text buffers, one after another, use the RECOVER BUFFER ALL command. Recovery with a buffer-change journal file restores only your text ---it does not restore settings, key definitions, and other customizations and it does not restore the contents of the Insert Here buffer or other system buffers. The recovery is usually quite fast. New text or other changes are then journaled. The recovery does not re-create deleted files. If you deleted or renamed the source file associated with a buffer-change journal, the recovery fails. The source file is either the file initially read into the buffer (if any), or the last version of the file written from the buffer before the system failure. If you specify multiple input files on the EDIT/TPU command line, EVE tries to recover each file. o If you used keystroke journaling, you recover your editing session by reissuing the same command for the original, aborted editing session---including all qualifiers---and adding /RECOVER. EVE then recovers your editing session in a "player piano" fashion. For example, the following commands invoke TPU creating a keystroke journal file, and then, after a system failure, recover the editing session: $ EDIT/TPU /JOURNAL=myjournal.tjl . . *** system failure *** . . $ EDIT/TPU /JOURNAL=myjournal.tjl /RECOVER Typically, after the recovery, you exit to save your edits. Keystroke journaling does not work on DECwindows and has other restrictions, as follows. These restrictions do NOT apply to buffer- change journaling. o To recover your edits with a keystroke journal file, all relevant files must be in the same state as at the start of the session being recovered---including any files you wrote out (saved) before the system failure. Therefore, before doing the recovery, you should rename the saved versions or move them to a different directory, to ensure that the recovery uses the original versions of the files. You must specify multiple input files in the same order as in the original command line. o Check that any logical names for your section file, command file, and initialization file are defined as for the original editing session, and that the recovery will use the correct version of these files. o Check that the following terminal settings are the same as when you began the original editing session, because they may affect how your keystrokes are replayed: Device_Type Edit_mode Eightbit Page Width o Recovery with a keystroke journal file may fail or may not work properly if you used CTRL/C during the original editing session. CTRL/C is not recorded in the keystroke journal file. Therefore, during recovery, an operation that was canceled with CTRL/C is replayed without interruption; this is likely to affect how the remaining keystrokes are replayed. o If you used EVE in a subprocess (as a "kept" editor), the keystroke journal file records ATTACH, DCL, and SPAWN commands in EVE, but does not record operations done in the other process or subprocess. If these other operations affected any files used in the original editing session---for example, if you spawned a subprocess from EVE and then purged, renamed, deleted, or modified any relevant files---the recovery may fail or may not work properly. o If you used the EVE command DCL, the recovery with a keystroke journal file may fail or may not work properly, particularly if you cut a file name from a directory list in the DCL buffer, and pasted it into an EVE command line. The keystroke recovery replays the operations, but the directory list or the file name may not be the same as in the original session. For more information about journaling and recovery, see the Extensible Versatile Editor Reference Manual or use the online help in EVE and read the topic called Journal Files. +----------------------------- NOTE ------------------------------+ | Although journaling and recovery are quite reliable, the last few | | edits before a system failure may be lost. The safest way to | | protect your work against a system failure is to write out your | | edits frequently---particularly during all-day editing sessions. | +-------------------------------------------------------------------+
19 /SECTION
/SECTION[=section-file] (default) /NOSECTION Determines the section file you want to use, if any. A section file contains, in binary form, key definitions, compiled procedures, and other extensions. Effectively, the section file is the TPU application you run---whether a customized version of EVE or an application you have created. TPU assumes the section file is in SYS$SHARE. If your section file is stored elsewhere, specify the device (disk) and directory of that file. You cannot use wildcards to specify the section file. You use only one section file at a time. Default file type is .TPU$SECTION. The default section file is defined system-wide by the logical name TPU$SECTION, which specifies the standard EVE section file--- EVE$SECTION.TPU$SECTION. There are two ways to specify the section file you want to use: o Define the TPU$SECTION logical name to specify the section file. This lets you use that section file for all editing sessions--- including when you invoke TPU within MAIL or other utilities. Your definition overrides the system-wide default. You can put the definition in your LOGIN.COM file. For example, the following commands define the default section file as MYSECTION.TPU$SECTION in your top-level, login directory and invoke TPU using that section file instead of the standard EVE section file: $ DEFINE TPU$SECTION sys$login:mysection $ EDIT/TPU o Use /SECTION= and specify the section file on the command line. This overrides any definition of the TPU$SECTION logical name, whether a definition of your own or the system-wide default. For example, the following command invokes TPU, using a section file named MYSECTION.TPU$SECTION in your top-level, login directory: $ EDIT/TPU /SECTION=sys$login:mysection If you do not want TPU to use any section file, use /NOSECTION. This prevents even the default EVE interface from being used. TPU will be unusable unless you specify a command file with TPU procedures and executable statements that set up a text-processing environment. Use /NOSECTION when you are creating your own application without using EVE as a base or if you are using /NODISPLAY for batch editing. For example, the following command invokes TPU without a section file, using a command file named USER_APPL.TPU: $ EDIT/TPU /NOSECTION /COMMAND=user_appl /NODISPLAY At startup, TPU first loads a section file, if one is being used, before compiling and executing a command file (if any) and before EVE executes an initialization file (if any). Thus, procedures, settings, and key definitions in a command file (.TPU) or initialization file (.EVE) override those in a section file. To create a section file, do either of the following: o In EVE, use the SAVE EXTENDED EVE command. For example, the following command creates a section file named MYSECTION.TPU$SECTION in your current, default directory: Command: SAVE EXTENDED EVE mysection DISK$1:[USER]MYSECTION.TPU$SECTION;1 created 903 procedures, 1168 variables, 621 keys saved o In a TPU command file, use the SAVE built-in, usually at the end of the command file. For example, the following statements create a section file named MYSECTION.TPU$SECTION in your top- level, login directory: SAVE ("sys$login:mysection"); ! Create the section file EXIT; ! Done---end of command file A section file is cumulative; it saves the current key definitions and other customizations---and those already in the section file you are using. In EVE, the section file saves the following: * Compiled procedures (your own and EVE's) * Global settings ("attributes") * Key definitions and LEARN sequences * Menu definitions for the DECwindows interface A section file usually does NOT save the following: * Margins, tab stops, and other buffer settings * Width or number of windows * Contents of EVE system buffers, such as the Insert Here buffer A section file created with the DECwindows interface will work on character-cell terminals and conversely. However, some DECwindows features are not available on character-cell terminals (such as shifted function keys and the clipboard). +----------------------------- NOTE -----------------------------+ | A section file created on OpenVMS will work on ULTRIX and | | conversely so long as the procedures and statements saved do not | | involve system-specific features and differences, such as file | | names, directories, and so on. | +------------------------------------------------------------------+ For more information, see the VSI Text Processing Utility Reference Manual or Extensible Versatile Editor Reference Manual, or use the online help in EVE and read the topic called Section Files.
20 /START_POSITION
/START_POSITION=(row[,column]) Determines the row and column where the cursor first appears in the main (or first) buffer. If you specify multiple input files on the EDIT/TPU command line, this qualifier applies to each buffer. Does not affect other buffers you create during the editing session. For EVE, the default start position is 1,1, which is the upper left corner of the MAIN (or first) buffer---row 1, column 1. Does not affect the initial cursor position when you create other buffers during the editing session and does not limit the buffer size. Use /START_POSITION to begin editing at a particular line (or row) or at a particular character position (or column), such as when you want to skip over a standard heading in a file, or if a batch log file or error message tells you there is an error on a given line of a program, you can specify that line number as the starting row, so that when you edit the program source file, the cursor moves directly to that line. For example, the following command edits a file named TEST.COM, putting the cursor on line 10, column 5: $ EDIT/TPU test.com /START_POSITION=(10,5) If you simply want to begin editing at the start of a particular line in the buffer or input file, you can omit the second parameter (the column) and you need not use parentheses. For example, the following command edits a file named MEMO.TXT putting the cursor at the start of line 10: $ EDIT/TPU memo.txt /START_POSITION=10
21 /WORK
/WORK[=work-file] (default) /NOWORK Determines the work file, if any, that TPU uses to swap memory for editing very large files. The work file is automatically deleted when you exit. If you invoke TPU and disable the /WORK qualifier, TPU does not have a work file. In this case, the amount of memory available to TPU limits the size of the files you can edit. You cannot use wildcards to specify the work file. There is one work file per editing session. Default file type is .TPU$WORK. By default, TPU creates a work file named TPU$WORK.TPU$WORK in SYS$SCRATCH, which is usually your top-level, login directory. There are two ways to specify a different work file: o Define the TPU$WORK logical name to specify the work file. This is useful if you want the work file created in an area other than SYS$SCRATCH, such as on a larger disk. You can put the definition in your LOGIN.COM file. o Use /WORK= and specify the work file you want created. This overrides any definition of the TPU$WORK logical name. For example, the following command invokes TPU, specifying the work file to be MYWORK.TPU$WORK: $ EDIT/TPU /WORK=mywork To create the work file in an area other than SYS$SCRATCH, specify the device (disk) and directory of the work file. If you not want TPU to create a workfile, use /NOWORK. This reduces consumption of system resources and makes startup faster. Generally, you can use /NOWORK unless your system has limited memory or unless you edit very large files or large numbers of files.
22 /WRITE
/WRITE (default) /NOWRITE Determines whether exiting writes the main (or first) buffer to a file. If you specify multiple input files on the EDIT/TPU command line, this qualifier applies to each buffer. Does not affect other buffers you create during the editing session. /WRITE is the same as /NOREAD_ONLY---on exiting, EVE writes out the MAIN (or first) buffer to a file if the buffer has been modified, and if necessary, EVE prompts you for the output file name. /NOWRITE is the same as /READ_ONLY. For EVE, this makes the MAIN (or first) buffer write-locked and also makes it unmodifiable, unless you used /MODIFY. Use /NOWRITE to view a file without making any changes. For example, the following command lets you view a file named STAFFMEMO.TXT, so you can use cursor-movement commands but cannot change the text: $ EDIT/TPU staffmemo.txt /NOWRITE In EVE, the status line shows whether the buffer is read-only or write. Also, you can change the read/write and modification attributes of the buffer during your editing session by using the SET BUFFER command.