1 /CLIENT
Invokes the DEBUG client Motif interface. From the client, use the network binding string displayed by the server at startup to establish the connection. The first client to connect to the server is the primary client, and controls the number of secondary clients allowed to connect to the server.
2 /KEEP
Invokes the kept debugger. The kept debugger includes a Run/Rerun capability that allows you to debug an image multiple times or debug a series of distinct images without exiting the debugger. Issuing the DEBUG/KEEP command is the only way to invoke the kept debugger.
3 /RESUME
/RESUME (default) Reinvokes the non-kept debugger after a Ctrl/Y key sequence has interrupted the execution of a program you are debugging. (The interrupted program must not have been linked with a /NOTRACEBACK qualifier on the LINK command.) If you issue the DEBUG/RESUME command without a previous Ctrl/Y key sequence, no action occurs.
4 /SERVER
/SERVER [=( [BINDING_INFO=filespec] [,PROTOCOLS=(protocol[,...])] )] Invokes the DEBUG server. The DEBUG server allows up to 30 simultaneous connections from clients on the same or remote OpenVMS nodes, or from PC nodes running a supported Microsoft[R] Windows[R] platform. (Optional) If specified, the BINDING_INFO keyword specifies that the server binding identification strings are to be written to filespec. If not specified, no file is created. (Optional) If specified, the PROTOCOLS keyword specifies which network protocols should be enabled for connection to the DEBUG server. Only the specified protocols are enabled. If not specified, all protocols are enabled. The protocol argument can be one or more of the following keywords: ALL [NO]DECNET [NO]TCP_IP [NO]UDP The first client to connect to the server is the primary client. A client that connects to the server after the primary client establishes the connection is a secondary client. The primary client controls the number of secondary clients allowed to connect to the server. The server displays a series of RPC binding strings that identify the port numbers through which the client can connect to the server. The port number appears in square brackets ([]) at the end of the identification strings. When connecting from the client, the simplest port identification string consists of the node name of the server followed by the port number in square brackets. The following are all valid binding identification strings: NODNAM[1234] NCACN_IP_TCP:16.32.16.25[1112] 16.32.16.25[1112] NCACN_DNET_NSP:63.1004[RPC20A020DD0001] NOTE You must hold the DBG$ENABLE_SERVER identifier in the rights database to be able to run the debug server. Exercise care when using the debug server. Once a debug server is running, anyone on the network has the ability to connect to the debug server. Before granting the DBG$ENABLE_SERVER identifier, the system manager must create it by entering the command DEBUG/SERVER from an account with write access to the rights database. The system manager needs to do this only once. The system manager can then run the Authorize utility to grant the DBG$ENABLE_SERVER identifier to the user's account in the rights database.