RANDU (integer-1, integer-2, store) Class: Subroutine Computes a pseudorandom number as a single-precision value. The integer arguments must be INTEGER(KIND=2) variables or array elements that contain the seed for computing the random number. The new seed for computing the next random number is stored into these integer arguments. The "store" is a REAL(KIND=4) variable or array element where the computed random number is returned. The result is returned in "store", which must be of type REAL(KIND=4). The result value is a pseudorandom number in the range 0.0 to 1.0. The algorithm for computing the random number value is based on the values for "integer-1" and "integer-2". Example: Consider the following: REAL X INTEGER(2) I, J ... CALL RANDU (I, J, X) If I and J are values 4 and 6, X stores the value 5.4932479E-04.