A class is a set of particular generations of elements.
You typically combine generations into classes to
represent the state of elements at a particular time or
stage.
For example, you might create a class containing only
those generations of elements that were used to produce
the first draft of a manual in base level 1.
A class name is a string of 39 or fewer characters that
consists of letters, digits, underlines, hyphens, dollar
signs, and periods. Class names must begin with a letter.
You can perform the following functions on classes:
o Create and delete classes
o Fetch, reserve, replace, review, and set an access
control list (ACL) on the contents of a class
o Insert generations into a class
o Remove generations from a class
o Set or change the attributes of a class
o View the contents and attributes of a class
Additional Information:
explode
extract